Well, I finished. I don't feel as if I won, even though I have the win screen. I will explain why below.
#1: The win.
#2: My best attempt to build the Valley of the Nobles, which in fact was only used by the Royal family.
#3: The Valley of the Kings. Only one tomb was used by a pharaoh, but it was good to have ample backup.
#4: The real necropolis, because let's face it. The Nobles don't want to have to go that far to visit their dead, and the limestone is all on this side of the Nile. *laughs*
#5: The breadbasket view.
#6: The Dendera Monkey reserves. It is not your fault that the game engine does what it does, when the flood plain has no edge to the river. Normally a peddler's barge beaches on the flood plain when there is no quay, and apparently when there is no such edge it just does nothing.
#7: The proper behavior at the quay, built later. I doubt Dendara ever sold more than the one monkey that is missing from the one ship at the edge of the map, because the other monkey-selling peddler was able to walk into the center of the city. That's not a problem for me, though.
The single clay location was a clever trick which I was too far committed to correct for by the time I noticed, but I did not mind because I had readily available resources to build pyramids for my pharaohs. The time spent waiting for clay to be carried the length of the city and to be made into bricks was therefore well-spent.
I had to open one location promising, as upkeep, gold to which I had no clue on how to acquire until after I promised it. I suspect that is simply a backwards order of triggers, because a location closer to Thebes also appeared at the same time. That was disconcerting, but no real problem.
The game-breaker for me was the eventual requirement for 11 barracks before any more locations appeared on the map. When a location requires 1 spearman, there is no reason on Earth why I would try to recruit 33.
After waiting in frustration while my brick stores ran into the thousands, I came here. I read the thread, and misunderstood at first. I built a total of 10 barracks, rather than 10 more. After I had struggled to equip 27 more soldiers while paying the upkeep on all the locations which required weapons and armor, I finally went into the editor and saw that the requirement was 11 barracks. While I was there, I read the rest of the requirements and built all 30 barracks at once. I closed the locations which required weapons and armor, thus running out of gold for upkeep where that was required. While I was waiting for my troops to equip and train, I started some more pyramids.
Eventually I had conquered all but the last battle. I had renewed the upkeep on the gold-producing sites, but then ran short on limestone because my pyramids were earmarking all the limestone for their own use despite a labor force split between quarrying and building. One location closed, and another was not yet open, when I put all my labor to quarrying limestone. My plan was to build up adequate limestone, finish my pyramids, and then re-open the closed sites to win. While they were quarrying, I sent my soldiers to what turned out to be the final battle. This gave me the win screen, but I was in fact losing at that point by my own accounting. That is not including the fact that I looked up the requirements in the editor, which I feel no shame about but does kind of ruin the feeling of winning.
I would suggest that something be added to indicate that the player needs to start building troops in order to continue at that one point. I'm not sure what, but something needs to take the place of telepathy, which most of us don't possess.