Egypt in the 41st Century

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Popspatra
Posts: 16
Joined: Tue Oct 28, 2008 3:40 am
Location: Minnesota

Egypt in the 41st Century

Postby Popspatra » Tue Oct 28, 2008 9:55 pm

Yes, this scenario begins in AD 4009. Huh? It's explained within the scenario itself.
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MoonHeart
Posts: 143
Joined: Sat Sep 13, 2008 5:44 pm
Location: ????

Postby MoonHeart » Wed Oct 29, 2008 1:36 am

The 41st century! :eek: Sound exciting! :D
I will download it and play it soon! :)
Last edited by MoonHeart on Sat Dec 13, 2008 9:21 pm, edited 1 time in total.

sakasiru
Posts: 1968
Joined: Thu Jan 17, 2008 12:26 am
Location: Germany

Postby sakasiru » Wed Oct 29, 2008 3:17 pm

I like the story and especially the "advices" :D

However, I´m stuck somehow. I have opened every possible site, but can´t find fine limestone to build my pyramids. Did I miss something?

Edit: Okay, I was away for some time and when I came back my palace was gone but new sites were there! :eek: Not sure what happened but I think I´m able to finish this scenario now! :)
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Last edited by sakasiru on Wed Oct 29, 2008 4:57 pm, edited 1 time in total.

Tinkerbell
Posts: 5415
Joined: Fri Sep 07, 2007 3:42 am
Location: San Diego, California
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Postby Tinkerbell » Wed Oct 29, 2008 5:06 pm

"sakasiru" wrote:Edit: Okay, I was away for some time and when I came back my palace was gone but new sites were there! :eek: Not sure what happened but I think I´m able to finish this scenario now! :)


Open & upkeep. ;)

I was not a happy camper on Hard to lose the Palace 20 Prestige when the Raiders sacked it. :D

Thank you, Popspatra, for making this scenario playable with only v1.3.1! I'm loving it so far, but the beginning wuz very tough (which I also love)! :)

sakasiru
Posts: 1968
Joined: Thu Jan 17, 2008 12:26 am
Location: Germany

Postby sakasiru » Wed Oct 29, 2008 5:31 pm

Yeah, I guess this was it! Also make sure you have everything open when you hope for the win screen ;)

@ Popspatra: This was a wonderful and very fun scenario! Thank you so much!

:) :) :) :) :)
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Last edited by sakasiru on Wed Oct 29, 2008 5:36 pm, edited 1 time in total.

Popspatra
Posts: 16
Joined: Tue Oct 28, 2008 3:40 am
Location: Minnesota

Postby Popspatra » Wed Oct 29, 2008 6:51 pm

You don't necessarily want to be in a big hurry to start the pyramids. It might be smarter to go elsewhere first.

You need to deal with the raider forts. Once dealt with, thins will open up.

Popspatra
Posts: 16
Joined: Tue Oct 28, 2008 3:40 am
Location: Minnesota

Postby Popspatra » Thu Oct 30, 2008 12:38 am

"Tinkerbell" wrote:Open & upkeep. ;)

Thank you, Popspatra, for making this scenario playable with only v1.3.1! I'm loving it so far, but the beginning wuz very tough (which I also love)! :)


Thank you. First try at a scenario which is intended to be the opening of a campaign for the re-conquest of Egypt.

Tinkerbell
Posts: 5415
Joined: Fri Sep 07, 2007 3:42 am
Location: San Diego, California
Contact:

Postby Tinkerbell » Thu Oct 30, 2008 2:55 pm

It is always excellent to see a new scenario maker, Popspatra! Excellent story line & use of Editor tricks on a Gorgeous map!

I absolutely loved it. Thank you! :D
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amaiden
Posts: 113
Joined: Sun Jul 20, 2008 2:47 am

Postby amaiden » Sun Nov 02, 2008 2:28 am

Thank you, this scenario was alot of fun

wendyology
Posts: 19
Joined: Sun Aug 10, 2008 4:15 pm

Postby wendyology » Sun Nov 02, 2008 4:52 am

Quite an original scenerio. I'd love to know more about the post-apocalyptic Egyptian culture.

The map was challenging for me because I normally like to build big, that wasn't possible with such a small amount of usable farmland. I found that six nobles was the maximum.

Scratcher
Posts: 15
Joined: Thu Jul 12, 2007 4:24 pm
Location: East Coast US

Postby Scratcher » Tue Nov 04, 2008 3:07 pm

Great scenario. Thanks!

MoonHeart
Posts: 143
Joined: Sat Sep 13, 2008 5:44 pm
Location: ????

Postby MoonHeart » Tue Nov 11, 2008 10:33 pm

It was a great game! :D I loved every second of it!

Where do you come up with ideas like that? ;)

Popspatra
Posts: 16
Joined: Tue Oct 28, 2008 3:40 am
Location: Minnesota

Postby Popspatra » Wed Nov 12, 2008 5:29 am

"MoonHeart" wrote:It was a great game! :D I loved every second of it!

Where do you come up with ideas like that? ;)


My warped imagination thanks you.

The Next one, Den Doma, is going to be tough tough tough. But continues along in the same vein, that is, there will be ongoing conversations with your Vizier who like to interrupt you at inappropriate times ...

sakasiru
Posts: 1968
Joined: Thu Jan 17, 2008 12:26 am
Location: Germany

Postby sakasiru » Wed Nov 12, 2008 1:12 pm

"Popspatra" wrote: there will be ongoing conversations with your Vizier who like to interrupt you at inappropriate times ...


I hope he comes out okay. I was worried for his health sometimes ;)

existenz
Posts: 396
Joined: Sat Jun 25, 2005 2:36 am
Location: Melbourne Australia

Postby existenz » Fri Nov 14, 2008 10:27 pm

Thanks for this scenario. It was thoroughly enjoyable. Now off to the next one! :) It does look a lot tougher though.

clayson4908
Posts: 182
Joined: Wed Mar 15, 2006 8:35 pm
Location: Portland, OR

Postby clayson4908 » Mon Nov 17, 2008 2:35 am

Popspatra -- excellent scenario -- I enjoyed the WM and liked the map. This is the most free-form city I think have ever built. I tried building the pyramids across the river by the old pyramids but couldn't get the laborers to move the limestone across the water [yes, I had barges] but it work out fine. Look forward to playing the next installment -- hope you like my city. I used the wall pieces in an effort to create Mayan "Temples of Warriors" from Chichen Itza -- I'll keep working on them.
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Popspatra
Posts: 16
Joined: Tue Oct 28, 2008 3:40 am
Location: Minnesota

Postby Popspatra » Mon Nov 17, 2008 5:14 am

Next one is available = Den Doma.

A third is in the works ...

Kiya
Posts: 3235
Joined: Sun May 09, 2004 8:12 pm

Postby Kiya » Sat Dec 27, 2008 8:09 pm

Thanks for a wonderful but tricky scenario :)
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Kiya
Posts: 3235
Joined: Sun May 09, 2004 8:12 pm

Postby Kiya » Sat Dec 27, 2008 8:20 pm

"sakasiru" wrote:Yeah, I guess this was it! Also make sure you have everything open when you hope for the win screen ;)

You mean this scenario map? No I had most of the sites closed (when the win screen appeared) while I had no more use for their commodities (like tin, copper and such). I guess only the enemy/hostile cities must be open (=bribing them so they won't attack you), unless you go and destroy the enemy camps of course.

CharleyK1
Posts: 162
Joined: Mon Aug 10, 2009 3:18 pm
Location: NJ

Postby CharleyK1 » Fri Dec 11, 2009 5:52 pm

A wonderful scenario Pospatra! Very clever and very enjoyable!

Having read through the posts before playing, I was waiting for my Palace to be sacked, but it never happened. I DID however lose a granary to the raiders fairly early on. That makes me think your design has multiple paths that can be taken depending on what strategy the player chooses. It also makes me wonder if there might be a "perfect" strategy that would allow someone to win without losing granary OR palace? Regardless, thank you for a thoroughly enjoyable play! :)
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