Howdy again, tomnobles!
I am still wading through this scenario & it is taking a very long time.
The Lag Monster has hit big time. LOL. I knew it would on mah pitiful white box. Most of the delay was from my 3-week trip to New York.
I am already behind by about 10 new scenarios in the UCS section.
...life IS good...
World Map is going well ~ I have most visible areas opened, rate-limited by Envoy production (Ugh ~ You take lessons from Grad?
1) Your WM site labels are very confusing. You have used different labels for site, major label & minor label (inclucing the label that turns on with the button at the bottom of the WM screen) & this causes grief figuring out which label to use for DOPs & which city is the fist of four you were talking about.
2) Fort Al-Arish had no hand, so I took it to be an open & not an attack site. Requires 3 each spear, archers & chariots to open. So, I built the soldiers & still no hand. Red Alert! I know what this means. Either it is a water site & requires a warship (which a scenariomaker should never do w/o a hint in the site description, or we get a forum post
, or you exceeded the 3 max activation limits. I would probably never have noticed this, but I just so happened to have ZERO food at the time.
OK, I waited to the next harvest & sure enough, the hand showed up. Later when checking #3 below, I find that the site requires not only the food (500) but also 500 bricks. Obviously I had tons of bricks.
Even though the soldier activation adds together under one WM icon, it still counts as three. So, anyone having problems with this, please note the full open requirements.
3 spear, 3 archers, 3 chariots, 500 bread, 500 bricks.
3) Your Scenario Info Screen is incorrect & this led me to think there were problems with the scenario & forced me to the Editor, especially noting the labelling confusion I talked about in #1 above. I was basically lost. While I was there, I checked on the fort in #2 above, trying not to cheat on anything else. Scenario Info Screen sez first city appears when prestige exceeds max palace prestige (which is 20). So, I went hmmmm, "I have waaay over 20 prestige", & kept playing ~ hoping for it to appear. When the city finally appeared (and it has the labelling problem from #1 above), I had a prestige of 153 & I went to the editor to see why the error.
You probably meant what the trigger sez. City #1 appears when prestige >= 150. The word "palace" threw me off.
The best part of the scenario so far is the loooong Pharaoh funeral procession all the way to your large mastaba. It took forever! One for the record books!
As an aside & this is probably not your fault, the granite quarry appears to be broken. No obvious reason, either. Pathing appears fine. Large map, lag & my pitiful computer? Anyhoo, laborers begin to quarry & then poof they are gone. More come & begin to pound on stone & poof gone again. I don't actually see how they go poof, I only find them pounding on stone, which means they have been overseer activated, but I never get any granite. The next time I goto the quarry, laborers are gone. Weirdest thing I have ever seen. I wonder what will happen when the WM site that requires 2, 2, & 2 granite upkeep each year is opened? Should be a hoot, depending on what type of site you made it to be.
I am enjoying it, just letting it run by itself, while I do other things. I will get this sucker done before I die of old age. LOL