Roma Populi

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ahk-horus
Posts: 139
Joined: Thu Sep 02, 2004 5:53 pm
Location: Germany
Contact:

Roma Populi

Postby ahk-horus » Sun May 27, 2007 10:27 am

Roma Populi Image

Rom is growing up very fast – extremly fast. Many poor plebjans try to find their luck in the eternal city.
“Not bad” said the financial advisor, “fees, taxes, rates - that fills up our treasury!”
“Of course,”answers the labor advisor,” but where do we find new jobs for the lots of people arriving every day at the gates of rome? So you will be advise to build a new suburbia close to the eternal city of rome.
Your first goal: Jobs! All roman provinces were instructed to offer all raw materials to your new factories and to buy your products. Roman pioneers builded a new dockbassin to ensure the best commerce results. No military trouble in sight, only some requests from senat – not really difficult.

Only the request from the roman army staff......


Roma Populi US.exe, 2.8 MB, incl. Installer

16000 people and all valuations on 100. :D
Last edited by ahk-horus on Thu Jun 28, 2007 2:50 pm, edited 1 time in total.

seneca
Posts: 5
Joined: Mon May 28, 2007 4:18 pm

Postby seneca » Mon May 28, 2007 4:22 pm

is this the us version of the german scenario? seems to be a little different.

seneca

Aralia
Posts: 5
Joined: Mon May 28, 2007 1:15 pm

Postby Aralia » Wed May 30, 2007 3:21 pm

This will be a real challenge! :D

ahk-horus
Posts: 139
Joined: Thu Sep 02, 2004 5:53 pm
Location: Germany
Contact:

Postby ahk-horus » Fri Jun 01, 2007 4:35 pm

@seneca

Yes, we've changed some tradeoptions, but nothing else.

@aralia
Yes, a challenge for the player - and his machine. :D

ahk-horus

seneca
Posts: 5
Joined: Mon May 28, 2007 4:18 pm

Perfect citybuilding

Postby seneca » Sat Jun 02, 2007 3:12 pm

Friday: My old machine is not strong enough......... :(

Saturday: My new machine is strong enough ! :)


It's a great scenario! Not easy, not hard, well balanced and an example for real citybuilding! Thank you very much, ahk-horus!!

seneca

Postumius Albus
Posts: 26
Joined: Wed Jan 10, 2007 5:47 pm

Postby Postumius Albus » Fri Jul 06, 2007 4:52 am

Beat this one tonight. Going to try again, but streamline my production and distribution a little bit more.

A really well done scenario.. I like that meeting request/demands was always positive or negative. Also like the trade modifications. Had almost 800k when I won and once trade was established, money was never a concern.

Great Job!

marcus_uproarius
Posts: 49
Joined: Fri Jun 22, 2007 11:14 pm
Location: Vancouver, B.C. Canada

Postby marcus_uproarius » Wed Jul 28, 2010 7:12 pm

Augustabona does not trade. Looking at the editor, it's waypoint is set for waypoint01, which is in the water in this scenario(it is a land outpost). I set it for waypoint08, which is to the northwest? of the city. A good scenario for sure, is this a default that came with a European version? Easy to make money and light on the Caesar-hammer for requests, making it enjoyable, a city-builder scenario moreso than a beat the clock. I prefer these types.


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