Pecunia omnium

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ahk-horus
Posts: 139
Joined: Thu Sep 02, 2004 5:53 pm
Location: Germany
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Pecunia omnium

Postby ahk-horus » Fri Jun 15, 2007 1:11 pm

Pecunia omnium Image

As well known issuer of in stone carved meanings of people to various political topics of the empire and an famous innovator, the senate enables you instead of virtual to substantial deeds.
You are allowed to establish a town at the lake Carnovium which may wear your name to your favour, otherwise it has to comply with the usual requirements of the senate of Rome. Furthermore you are to build a Circus Maximus – of course not that big as in the Eternal City – anyhow. Surely no special problem, you may furnish the building material by yourself.
The master builder of the empire will not see your town until after all requirements are fulfilled:

360 items marble
360 items wood
360 items sand
120 units weapons
120 units armours
and 150.000 Denarii

- the latter for the wages. Moreover the master builder are naturally expecting appropriate living space – middle sized properties are desired. You see, no difficult task. And one or another demand from Rome – no problem for you!
Uhh, before I forget: Gaulish rioter do of course not agree with your work. You should therefore count on certain difficulties. But such peanuts will surely not disturb your circles.
Now then, up into the turmoil!

Pecunia omnium.exe, 3.1 MB, incl. Installer

ahk-horus

A little tribute to pecunia, innovator of some little helpful programs :D
Last edited by ahk-horus on Thu Jun 28, 2007 2:50 pm, edited 1 time in total.

Hieronymus
Posts: 537
Joined: Fri Dec 08, 2006 9:10 am
Location: Londinium, with the insane parakeets

Postby Hieronymus » Fri Jun 15, 2007 2:13 pm

What a wonderful name for a scenario :D

Pecunia
Posts: 317
Joined: Tue May 04, 2004 4:00 pm
Location: The Netherlands
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Postby Pecunia » Mon Jun 18, 2007 8:50 pm

ahk-horus wrote:A little tribute to pecunia, innovator of some little helpful programs :D

Aww, thanks :D I don't have time to play this right away, but I do have a new little program coming up and I need your input :)

Corinthian
Posts: 88
Joined: Mon Jun 11, 2007 12:53 am

Postby Corinthian » Tue Jun 19, 2007 2:58 am

I tried to download the scenario, but, the browser window just hung, and nothing ever came up. Looking forward to playing through it, though.

Thanks!

ahk-horus
Posts: 139
Joined: Thu Sep 02, 2004 5:53 pm
Location: Germany
Contact:

Postby ahk-horus » Tue Jun 19, 2007 5:40 am

Hm, please try again. It's a normal download link. Otherwise use the link on heavengames.com

ahk-horus

seneca
Posts: 5
Joined: Mon May 28, 2007 4:18 pm

Postby seneca » Wed Jun 20, 2007 5:16 pm

It's never burning in this map? And no collapse ?

Very nice map with a very nice temple ! :D

seneca

Sulphurblond
Posts: 2
Joined: Thu Jun 21, 2007 7:55 pm

Where's the gold?

Postby Sulphurblond » Thu Jun 21, 2007 8:19 pm

Hi everybody! I really enjoy this scenario but Rome is demanding gold and I can't seem to find any anywhere. Where are the gold mines, I checked all of the trade options and found only ones wanting gold from me. Help :eek: !!

Rnett
Posts: 1593
Joined: Wed Jun 23, 2004 6:21 am
Location: Chicago
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Postby Rnett » Thu Jun 21, 2007 11:17 pm

Look harder it's there somewhere... ;)

ahk-horus
Posts: 139
Joined: Thu Sep 02, 2004 5:53 pm
Location: Germany
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Postby ahk-horus » Fri Jun 22, 2007 6:06 am

Tip : Build anywhere you want an goldminer camp and follow the workers. :D

ahk-horus

Sulphurblond
Posts: 2
Joined: Thu Jun 21, 2007 7:55 pm

There's gold in them there hills

Postby Sulphurblond » Thu Jun 28, 2007 5:57 pm

:D Thank you for the tip, I found the gold

roger0564
Posts: 7
Joined: Thu Jul 19, 2007 1:38 am

No food

Postby roger0564 » Tue Sep 04, 2007 1:29 am

I have tried to play this senario several times now. But I can,t get food to the grainery?????? I don't know why. The farms working, and the farm houses fill up, but the grainery never comes and gets the food. even tried putting a grainery right next to the farm its like its not there. Any one else have this problem,or can tellme how to fix?
thanks for any help I can get.
Roger

Rnett
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Location: Chicago
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Postby Rnett » Tue Sep 04, 2007 3:16 pm

Upload a save.

ahk-horus
Posts: 139
Joined: Thu Sep 02, 2004 5:53 pm
Location: Germany
Contact:

Postby ahk-horus » Tue Sep 04, 2007 5:49 pm

Yes, please load up a save. curious problem.

ahk-horus
Last edited by ahk-horus on Tue Sep 04, 2007 5:57 pm, edited 1 time in total.

Narahola*
Posts: 4
Joined: Wed Nov 21, 2007 1:38 pm

I did it

Postby Narahola* » Sat Nov 24, 2007 10:33 pm

33years.. wat a.... :o
yes, to be honest, the reason it took such a long time(maybe than the others' I suppose) was that I didn't realise perfectly what this scenario requires when I started..

I thought 'ceaser is gonna demand 360 woods, sand, etc' ..(that was that for me at that time.. I didn't think I had to save all of them IN my warehouses!)

anyway I tried to make a city as USAUL.. u know.. insulas, dorms, culture rating, security.. even patrician which wasn't necessary at all in this scenario..

anyway but (fortunately!) I could realise something was missing.. and I started to build warehouses more and more more :)

btw..this map really did make me think how I can build a city more efficiently with the map like this one(big map but not enough space for city, enough resources (though one of them is even hiden ;) )but be thousands miles away each other, lots of trades.....)
--- though it wasn't the 'main purpose' of this scenario ..haha :rolleyes:
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Last edited by Narahola* on Sat Nov 24, 2007 10:47 pm, edited 1 time in total.

amaiden
Posts: 113
Joined: Sun Jul 20, 2008 2:47 am

Postby amaiden » Tue Jun 02, 2009 9:16 pm

Hi, I just started playing this scenario,. Unfortunately, the pottery factory does not seem to see the clay which is sitting right next to it. If anyone is still around, here is my save.
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Rnett
Posts: 1593
Joined: Wed Jun 23, 2004 6:21 am
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Postby Rnett » Tue Jun 02, 2009 10:49 pm

Widen the road so they dont get their feet wet... :p

Pecunia omnium 09-06-02 22-38-28.jpg
Pecunia omnium 09-06-02 22-39-08.jpg
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Tinkerbell
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Location: San Diego, California
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Postby Tinkerbell » Wed Jun 03, 2009 6:18 am

"Rnett" wrote:Widen the road so they dont get their feet wet... :p


Yep ~ Dat's funny & a new one on me! :D


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