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finally i've bought destinations!!!!!!!!!

Posted: Wed May 18, 2011 9:05 pm
by Simtopia23
When I bought SimCity Societies I had planned to buy the expansion later to enjoy the base game but now, after 3 years i've decided that it's the best time to try a new experience with this cool game.

Do you have any suggestions or warnings to tell me about this expansion pack?

Posted: Thu May 19, 2011 10:24 pm
by Tinkerbell
Yay!

Posted: Sat May 21, 2011 10:00 pm
by Azeem
One of the major things to notice is that you now have to build a lot more extra venues if you want to bring in travellers. Traveller sims bring a new source of income, but they also can bring in extra problems. There are a lot more specialist sims in SCSD, also. :)

Posted: Mon May 23, 2011 6:10 am
by TEP
There is a small glitch with the farmers that you may want to be aware of.
Description (and workaround) here.

Trust me to focus on the negative. :rolleyes: Congratulations on getting Destinations. A great expansion to a great game. :)

Posted: Sat May 28, 2011 11:08 pm
by MidrealmDM70
Several players have noticed unhappy Travelers getting stuck in the city and not leaving.

For me it was mostly Gamblers, but for others it has been children Sims,
and I think a Gourmand once.

Some workaround ideas are posted here.

But to my knowledge no real solution has been found.

Let us know what you think of the additions to the game

Posted: Sat May 28, 2011 11:30 pm
by MidrealmDM70
"Azeem" wrote:One of the major things to notice is that you now have to build a lot more extra venues if you want to bring in travellers.


In destinations there are two files
\DataXP1\XMLDb\Game\Traveler Data\Traveler Attractions\
Where there is a file that defines the attraction level of the buildings in the game, which will be used in determining the spawn rate of Travelers.

\DataXP1\XMLDb\Game\Traveler Data\Traveler Environment\
Where there is a file that defines the effects that the environment has on the Traveler spawn rate.

Basically these files together tell the game which buildings and venues attract travelers into your city, and will affect the star rating of your city.

For example an Atomic Test site, Colossal Foundry, and Coal Hydrogen plant all reduce the spawn rate of travelers, while Botanical Gardens, The Sports Stadium, and many decorations increase this.

Nutshell version, most buildings that have the eyesore reduce it.
Its nothing that can't be overcome, but if you are aiming for a five star destination it is something that you might want to consider.