TM Employees, please look here. Big idea for a future SimCity.

Discussions, suggestions and comments about the SimCity franchise in general
joe2102001
Posts: 30
Joined: Tue Jan 29, 2008 11:20 pm

Postby joe2102001 » Sun Feb 17, 2008 8:33 pm

"Deep Thought" wrote:The point with that I stated about the WISP value, is that I want it to be in SCA.



That being the case I wouldn't want it in a SCA because its not objective or accurate. :D If it was able to factor in every variable perhaps. But I don't think the best computer in the world could handle just that, nevermind the endless other stuff you are mentioning. SCA release date: 2411??

Akodis
Posts: 252
Joined: Wed Nov 28, 2007 12:54 am

Postby Akodis » Sun Feb 17, 2008 9:37 pm

"joe2102001" wrote: SCA release date: 2411??


By that time we should have holodecks so people can walk, drive, or even fly around in their cities. Don't make it too big, or you'll get lost in it.

joe2102001
Posts: 30
Joined: Tue Jan 29, 2008 11:20 pm

Postby joe2102001 » Sun Feb 17, 2008 9:46 pm

It would be nice to live long enough to experience that! :D

Deep Thought
Posts: 27
Joined: Sun Jan 27, 2008 8:44 am
Location: Stockholm, Sweden

Postby Deep Thought » Mon Feb 18, 2008 8:22 am

"Kuplo" wrote:I'd rather have a simcity that I play instead of having the game play itself. I don't want some advisor laying out my waterpipes or my fiber optics or my electric lines and certainly don't want an advisor laying out my train routes.

Nope, I'd rather play the game myself then have the game play itself.


You can actually take care of the infrastructure yourself if you select Classic mode or Double mode. Setting taxes is also included.
Perhaps you should have read the whole the chapter in my first post.

Settings before starting:

City Name

Money to start with:
§10000 Bond
|
V
Unlimited

Nationality
(See my first post at Chapter 3)

Difficulty
Dance on Roses (Sandbox Mode)
Childplay
Normal
Challenge
Nightmare
Hell

Type of Gameplay
Classic
Creative
Double
Co-operative (Online)

Oh and by the way, I'm 14.
Last edited by Deep Thought on Thu Feb 28, 2008 3:07 pm, edited 1 time in total.

Deep Thought
Posts: 27
Joined: Sun Jan 27, 2008 8:44 am
Location: Stockholm, Sweden

Postby Deep Thought » Wed Apr 02, 2008 5:19 pm

*BUMP'ing is the reason to double posting*

Hello, anybody here?
Hello!
HELLO!

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-OOO
O___O
O___O
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!!!

!!!

i said.
Last edited by Deep Thought on Fri Apr 04, 2008 4:55 pm, edited 1 time in total.

Almir
Posts: 16
Joined: Sun Jun 10, 2007 8:55 pm
Location: Göteborg

Postby Almir » Thu Apr 17, 2008 4:14 pm

I dont like part of this at all, simcity is a world of its ow, its a play on reality, not strictly our world. So to put our real world elements there as far as cultures goes i think restricts its versatility.

OperaChemistryandLaw
Posts: 14
Joined: Sun Feb 21, 2010 7:56 am
Location: Nowhere Special

Add ons?

Postby OperaChemistryandLaw » Thu Feb 25, 2010 3:07 am

Lots of innovative ideas here... though I think you're missing something.

I would add a dimension of politics to the list, which to me would bring the feel of SC3k and SCS to its logical next step.

In SCS, as you stated, your sims have an impact in the way the city runs. In SC3K, your sims would actually complain about things in a variety of ways (unlike SC4 where all we got was a approval rating), that is, want your casino torn down, taxes lower, etc...

So where did the latter go? Not in SCS apparently.

In the initial city set-up mode, we would be able to choose our government style:
Mayor-Council (typical multiparty representative democracy)
Direct Democracy (non-representative, good for small New Hampshire-style towns [forgive me, I'm another "blind to other cultures" American])
Oligarchic Council (the rich elite run the city)
One-Party Council (Good for Authoritative Societies)
And so on... you can fill in for me.

The purpose of these are variations on the ways sims can give you feedback on your mayoral style beyond their happiness level. In mayor-council mode, for example, Sims are likely to form political parties to give you conflicting ways on how to run the city. The caprice of the people and your previous decisions will impact what sort of buildings you can build or allow zones to build in the future. This is where the council will come in: This eight-member group will, by a percentage, will either prohibit you from building certain buildings even if your city qualifies for it. They may also make certain buildings less or more expensive. For example, a "Green Party" majority will prohibit the mayor from allowing "Metal Casting" type buildings to develop in Away Zones, but if they only consist of 33% of the council, the cost of allowing "Metal Casing" developments will increase by 33%.

By contrast, one-party states eliminate this system.

The mayor's "policies" are dependent on the buildings they build. By comparing the percentages of each developments a mayor has allowed with the percentages of persons with certain ambitions and thus different visions of what buildings the city should have will impact what sort of members are on the council.

This system for the Mayor-Council type will have the effect of encouraging the player to build certain decorations not necessarily to balance societal values or make the area look nice, but they will also have an impact on what sorts of sims will occupy your city. In other words, you can have the people agree with you if you invite those people that would already agree with you! For example, The hedge will attract "art" and "executive" type sims and cause more "industrial" type sims to leave town to small degrees.

My ideas aren't complete, I don't have all the time in the world to sort and iron them out. That's what a forum is for, isn't it? :D

And before I hear those who don't want to have all this political realism in the town, I understand, but I hope that it will be generic and rational enough not to cause controversies.

For the record, this would probably be better suited for a SCS update rather than the penultimate simulator.

(Yes, I'm aware of how old this thread is. Deep Thought's ideas are just so timely not to comment on them.)
Last edited by OperaChemistryandLaw on Thu Feb 25, 2010 3:18 am, edited 3 times in total.

pcgamer2
Posts: 385
Joined: Tue Feb 03, 2009 2:13 am
Location: California

Postby pcgamer2 » Thu Feb 25, 2010 3:27 am

opera i think ur looking for a game like tropico 3 http://tropico3.com/


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