Cultural Graphics Effects Problem still after update 2

For discussion and help on modding and customizing the game
Morpheus121073
Posts: 186
Joined: Fri Nov 16, 2007 10:14 pm

Cultural Graphics Effects Problem still after update 2

Postby Morpheus121073 » Sun Dec 23, 2007 7:55 pm

After update 2 there is still the problem with the Cultural Graphics Effects that you can not have more then 1 and you still have to edit the files and merge them together for them to work, it said that this problem was fixed but it is not fixed at all and still very annoying, so i can still not release my new mods or people will have to edit everything.

so for me the only option for all to work is mergen the file for the Custom Textures like as example i have below

Now i really hope that a fix will come for this or it will be no good for any mods that need this to be released.

<CulturalGraphicSets>
<GraphicSet name="Custom Textures">

<Building name="Spikyhead Mural" texture="ZZMod_001_Spikyhead_Mural"> </Building>
<Building name="Winter Tree Mural" texture="ZZMod_001_WinterTree_Public_Mural"> </Building>

<Building name="Travel Agency" texture="ZZMod_001_Travel_Agency"> </Building>
<Building name="Insurance Brokerage" texture="ZZMod_001_Insurance_Brokerage"> </Building>




<Building name="Gamestop" texture="WOLF_Gamestop" emissivetexture="WOLF_Gamestop_ems"></Building>
<Building name="KFC" texture="WOLF_KFC"> </Building>
<Building name="Maintenance Center" texture="SC5B_Maintenance_Center"> </Building>



</GraphicSet>
</CulturalGraphicSets>

zero7
Posts: 51
Joined: Sun Nov 25, 2007 11:27 am
Location: Yorkshire, UK

Postby zero7 » Sun Dec 23, 2007 9:14 pm

After patch 2 the new building textures aren't placed in the custom textures section of the cultural graphics any more. You need to put them the building XML file you have created for your new building.

Like this:

<OverrideTextures>
<OverrideMaterial material="Default" diff="Z7B_CoOp_Store"
emis="Z7B_CoOp_Store_Ems" amb="Z7B_CoOp_Store_Amb"/>
</OverrideTextures>

This works - it's how I've got the retextured department store in-game next to the TM original in my thread "Zero7's cosmetic surgery".

Morpheus121073
Posts: 186
Joined: Fri Nov 16, 2007 10:14 pm

Postby Morpheus121073 » Mon Dec 24, 2007 10:05 am

Would have been nice if there was a bit of explenation to go a long with the update

zero7
Posts: 51
Joined: Sun Nov 25, 2007 11:27 am
Location: Yorkshire, UK

Postby zero7 » Mon Dec 24, 2007 1:33 pm

Morpheus121073 wrote:Would have been nice if there was a bit of explenation to go a long with the update


There was. It's in Mike's sticky thread at the top of this forum.

Morpheus121073
Posts: 186
Joined: Fri Nov 16, 2007 10:14 pm

Postby Morpheus121073 » Tue Dec 25, 2007 6:56 pm

i mean more explenation on how the new modding works.


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