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Cultural Graphics Effects Problem still after update 2

Posted: Sun Dec 23, 2007 7:55 pm
by Morpheus121073
After update 2 there is still the problem with the Cultural Graphics Effects that you can not have more then 1 and you still have to edit the files and merge them together for them to work, it said that this problem was fixed but it is not fixed at all and still very annoying, so i can still not release my new mods or people will have to edit everything.

so for me the only option for all to work is mergen the file for the Custom Textures like as example i have below

Now i really hope that a fix will come for this or it will be no good for any mods that need this to be released.

<CulturalGraphicSets>
<GraphicSet name="Custom Textures">

<Building name="Spikyhead Mural" texture="ZZMod_001_Spikyhead_Mural"> </Building>
<Building name="Winter Tree Mural" texture="ZZMod_001_WinterTree_Public_Mural"> </Building>

<Building name="Travel Agency" texture="ZZMod_001_Travel_Agency"> </Building>
<Building name="Insurance Brokerage" texture="ZZMod_001_Insurance_Brokerage"> </Building>




<Building name="Gamestop" texture="WOLF_Gamestop" emissivetexture="WOLF_Gamestop_ems"></Building>
<Building name="KFC" texture="WOLF_KFC"> </Building>
<Building name="Maintenance Center" texture="SC5B_Maintenance_Center"> </Building>



</GraphicSet>
</CulturalGraphicSets>

Posted: Sun Dec 23, 2007 9:14 pm
by zero7
After patch 2 the new building textures aren't placed in the custom textures section of the cultural graphics any more. You need to put them the building XML file you have created for your new building.

Like this:

<OverrideTextures>
<OverrideMaterial material="Default" diff="Z7B_CoOp_Store"
emis="Z7B_CoOp_Store_Ems" amb="Z7B_CoOp_Store_Amb"/>
</OverrideTextures>

This works - it's how I've got the retextured department store in-game next to the TM original in my thread "Zero7's cosmetic surgery".

Posted: Mon Dec 24, 2007 10:05 am
by Morpheus121073
Would have been nice if there was a bit of explenation to go a long with the update

Posted: Mon Dec 24, 2007 1:33 pm
by zero7
Morpheus121073 wrote:Would have been nice if there was a bit of explenation to go a long with the update


There was. It's in Mike's sticky thread at the top of this forum.

Posted: Tue Dec 25, 2007 6:56 pm
by Morpheus121073
i mean more explenation on how the new modding works.