"SimCity Societies: Korea" Mod Project (take 2)

For discussion and help on modding and customizing the game
CatMajik
Posts: 665
Joined: Tue Jan 11, 2005 1:25 pm
Location: MajikWorld, NC

Postby CatMajik » Mon Oct 31, 2011 12:56 pm

You Rock!!!

Azeem
Posts: 3678
Joined: Wed May 05, 2004 9:30 pm
Location: Hetepsenusret

Postby Azeem » Thu Jun 12, 2014 4:54 am

Latest works in progress:

(From left to right)
1. Korean Fish Restaurant
2. Coffee Shop
3. Household Goods Shop
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bearblue
Posts: 63
Joined: Sat Apr 10, 2010 10:57 pm

Postby bearblue » Thu Jun 12, 2014 11:31 pm

Nice :)

pcgamer2
Posts: 385
Joined: Tue Feb 03, 2009 2:13 am
Location: California

Postby pcgamer2 » Sun Sep 21, 2014 3:10 am

I don't know why I haven't started appreciating this project until now but thank you! Asian culture and themes definitely have a void in city builders, so this really does shine. I've actually incorporated a significant amount of this Korea pack into one of the town I'm working on, though I think I do need to do a full city to explore deeper into how all the mechanics work. Just wondering though, is there any solution for the object text not showing? I know it was mentioned in the beginning of the thread, but just wondering if anything has been discovered since. Great work altogether though :)

Azeem
Posts: 3678
Joined: Wed May 05, 2004 9:30 pm
Location: Hetepsenusret

Postby Azeem » Sun Sep 21, 2014 8:37 pm

Only solution is to put the Object Text file in the same folder with the original Destinations installation folder. The problem with SCSD is that it creates too many phantom folders which the coding is not equipped to handle.

pcgamer2
Posts: 385
Joined: Tue Feb 03, 2009 2:13 am
Location: California

Postby pcgamer2 » Mon Sep 22, 2014 1:00 am

That's what I did and the object text shows up for 90% of the CC I have loaded up, but the Korea ones are not a part of that. It's really odd because all your non Korea mods show properly.

Azeem
Posts: 3678
Joined: Wed May 05, 2004 9:30 pm
Location: Hetepsenusret

Postby Azeem » Mon Sep 22, 2014 4:44 pm

I might need to put up a combined object text file for everything. All of my mods use one object text file, but I don't always include the older stuff in the list.


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