[MOD] - OCP Buildings

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Mailman653
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[MOD] - OCP Buildings

Postby Mailman653 » Tue Jan 01, 2008 5:56 pm

This addon adds 11 buildings inspired by the Robocop movies, the parts indicate from what movie the building is inspired from:

OCP Tower (Part 1)
OCP Security Concepts (Part 1,2)
OCP Rehabilitation Concepts (Part 3)
OCP VP Housing (Part 1)
OCP Civic Center (Part 2)
Metro North (Part 1,2)
Family Heart Center (Part 1)
NUKE Lab (Part 2)
Criminal Hideout (Part 1)
Scotsvile Hotel (Part 3)
Kanemitsu World HQ (Part 3)

and two OCP Police Officers, one OCP Police car, PoliceCar.XML and one OCP Rehabilitation riot PO.

Update:Version 3 released.
SimCitySocieties 2008-01-02 15-36-51-35.JPG

SimCitySocieties 2008-01-03 12-43-59-50.JPG

[url=http://www.filefront.com/14717399/OCP%20Buildings%20v.3.7z]http://www.filefront.com/14717399/OCP%20Buildings%20v.3.7z[/url]
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Last edited by Mailman653 on Tue Oct 13, 2009 10:25 pm, edited 1 time in total.

Azeem
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Postby Azeem » Wed Jan 02, 2008 12:52 am

Nice. Do you plan on making a complete "Robocop" Detroit? :D

Mailman653
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Joined: Mon Oct 02, 2006 11:53 pm
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Postby Mailman653 » Wed Jan 02, 2008 1:07 am

Azeem wrote:Nice. Do you plan on making a complete "Robocop" Detroit? :D


Well, I tried to add things that you could not find in the game, like the criminal hideout or the VP house with the high chance of fire...... :D and other things that were unique. The game already has all types of homes and tall buildings ;)

Update:I'm working on a second version to correct/improve a few things.
So far I've figured out how to classify the buildings so now on the info card it says Syndicate or Corporate etc. I'm also playing around with the employee uniforms, for instance it's more more accurate to have scientist working at Security Concepts than it does military officers. I also might include a hospital with a corporate twist to it, not quite sure how to work that in, I found a scrubs uniform for hospitals so I want to test that out.
Last edited by Mailman653 on Wed Jan 02, 2008 3:14 pm, edited 1 time in total.

Mailman653
Posts: 140
Joined: Mon Oct 02, 2006 11:53 pm
Location: Brooklyn, NY
Contact:

Postby Mailman653 » Thu Jan 03, 2008 5:48 pm

Version 3 is out, I think it will be the final version since I'm out of ideas, sorry if this addon came out one day after the next. I was unable to fix the problem with the OCP Tower, I still can't isolate the problem. I wish that the Kanemitsu building would be larger but there is nothing I can do about the size at this time.

Lastly, one somewhat big change I made was in regards to the OCP Rehabs, they no longer arrest criminals, just everyone else :p *This does not affect Metro North only the Rehab station and hangout*

Sim-Maire
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Postby Sim-Maire » Sun Jan 06, 2008 6:28 pm

Just download it :)

User avatar
David Beebe
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Postby David Beebe » Mon Jan 07, 2008 2:25 pm

Dead or Alive ...you're coming with me!

Alex Weissman
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Postby Alex Weissman » Mon Jan 07, 2008 6:39 pm

I'd buy THAT for a dollar!

Sim-Maire
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Joined: Tue Dec 18, 2007 9:18 pm

Postby Sim-Maire » Mon Jan 07, 2008 6:44 pm

Finaly i didn't installed it, to complicated to installing :eek:

Arborius
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Joined: Mon Dec 08, 2008 2:19 pm

robo!

Postby Arborius » Mon Dec 08, 2008 5:57 pm

maybe you should add a buliding that produces a robocop with a 24-hour action. or a ED-209 factory that releases a cadre of ED-209s (like the police station OVERTIME ability)

Mailman653
Posts: 140
Joined: Mon Oct 02, 2006 11:53 pm
Location: Brooklyn, NY
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Postby Mailman653 » Mon Dec 08, 2008 6:24 pm

Nice to see some interest in my early stuff. Sorry to say but right now life has gotten the better part of me ATM and I haven't had a chance to update my mods to be compatible with the new patches etc.

I'll try to make the install process easier now that the holidays are coming up and I'll have some free time but I can't guarantee I'll be able to.

Azeem
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Joined: Wed May 05, 2004 9:30 pm
Location: Hetepsenusret

Postby Azeem » Tue Dec 09, 2008 3:19 am

Note that there's a bug with Localization text; ModDuffer mentioned that you need to move the text files into the Localization folder of the main install folder.

Arborius
Posts: 10
Joined: Mon Dec 08, 2008 2:19 pm

Awk!

Postby Arborius » Fri Dec 12, 2008 1:26 pm

The link is dead
aslo maybe a buliding that produces RoboCain (from robocop 2) to cause fires and generally harass Sims
or a hideout that produces Splatter Punks (from Robocop 3)
and if you create a building that produce robocops why not make a Kanemitsu building that produces Otomo (robocop 3) Sims that attack Robocop sims
also maybe a MediaNet building as well
Maybe a series of buildings that are run by the OCP divisions (known as "Concepts") for example the building that produces a cadre of ED-209 could be a "Security Concepts" Building.
also if you have heard of the 2000 minseries Prime Directives you could create RoboCable Sims or a building housing SAINT (An AI designed for Delta City) . see Wikipedia for more info
Last edited by Arborius on Fri Dec 12, 2008 1:52 pm, edited 2 times in total.

Babyfacekat
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Location: Singapore

Postby Babyfacekat » Fri Jul 24, 2009 2:13 pm

can i have the scrubs uniform files? o.o

MidrealmDM70
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Postby MidrealmDM70 » Fri Sep 25, 2009 5:59 pm

"Arborius" wrote:The link is dead


If anyone has this mod, would they please upload it again. Thanks

Mailman653
Posts: 140
Joined: Mon Oct 02, 2006 11:53 pm
Location: Brooklyn, NY
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Postby Mailman653 » Tue Oct 13, 2009 10:26 pm

I've uploaded the mod again, problem is it's not compatible with the latest version of SCS, if anyone wants to update the file and upload it, they are more than welcome to.


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