[MOD] Romantic bistro table

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gwynnblaid
Posts: 172
Joined: Sun May 11, 2008 7:07 pm

[MOD] Romantic bistro table

Postby gwynnblaid » Tue Jun 10, 2008 9:28 am

A little bit light coloured bistro table. It looks nice with the gazebo.
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Hilde
Posts: 58
Joined: Sun Oct 07, 2007 7:51 pm

Postby Hilde » Fri Jun 13, 2008 1:37 pm

I like those bistro table very much :D

Kajna
Posts: 3
Joined: Sun Aug 09, 2009 1:31 am

Postby Kajna » Sun Aug 09, 2009 2:11 am

Thankyou, thankyou, thankyou! These tables are wondeful.
If anyone interested, I found how to add diners to animate them.
You simply have to copy the attached Decoration Props.xml into your ..\XMLDb\Art\Props directory, then add two following lines into file describing bistro table (somewhere in ..\XMLDb\Game\Objects\BUILDINGS):

<PropSet>Bistro_Table_Dynamic</PropSet>
<DynamicPropChance>80</DynamicPropChance>


I don't see the reason to make a pack, since the changes are so small
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Azeem
Posts: 3678
Joined: Wed May 05, 2004 9:30 pm
Location: Hetepsenusret

Postby Azeem » Sun Aug 09, 2009 4:18 am

That's interesting. Certainly would add more life to any city scene. :)

Jamin80011
Posts: 26
Joined: Sun Jul 19, 2009 11:38 pm
Location: Ocala, FL
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Postby Jamin80011 » Sun Aug 09, 2009 5:45 am

Sweet! Will it work just as well for say picnic tables?

Kajna
Posts: 3
Joined: Sun Aug 09, 2009 1:31 am

Postby Kajna » Sun Aug 09, 2009 8:15 pm

Yes, there is an animated model just for picnic table. I've uploaded new Decoration Props.xml with added prop description. You only need to add a dynamic prop into your picnic table xml file (similar to bistro table).
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MidrealmDM70
Posts: 693
Joined: Wed Apr 29, 2009 4:57 pm
Location: USA, Arkansas

Postby MidrealmDM70 » Fri Aug 14, 2009 12:40 pm

"Kajna" wrote:Thankyou, thankyou, thankyou! These tables are wondeful.
If anyone interested, I found how to add diners to animate them.
You simply have to copy the attached Decoration Props.xml into your ..\XMLDb\Art\Props directory, then add two following lines into file describing bistro table (somewhere in ..\XMLDb\Game\Objects\BUILDINGS):

<PropSet>Bistro_Table_Dynamic</PropSet>
<DynamicPropChance>80</DynamicPropChance>


I don't see the reason to make a pack, since the changes are so small


Interesting,
Any idea how to remove or add particle emitters from buildings?
Certain buildings (most of those classesd as 'creepy') emit a blue smoke effect in a creepy society. I've wanted to use some of the models for other buidlings, but find this special effect ruins the building concept (if placed ina creepy society).
I've had no luck removing this effect myself, although I may have given up to quickly. At any rate, this is wonderful work, you should do more, perhaps a set of 'animated ambience' :D

TTFN


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