"Trithemius" wrote:It seems to be linked to the Attack score. When I added a Fine Hammer (Attack 5) to replace weaponsmith's Hammer (Attack 2) his Attack score was high enough to allow me to research new items for him.
Wow I'll have to check that out.
I really wish they would detail the manual a bit better. I like figuring things out in a game, but it feels like I'm totally missing how people gains skills and what they are.
I have read people say that dragons gain levels while they are in town.
If that's the case, why can't my merchant gain levels while working. I think a level 12 merchant should make more money for me than a level 3 merchant. The same goes for a farmer or a herder/hunter
A higher level craftsman should make better stuff...
People should gain a bit of exp everyday they work. Obviously they won't level like they would if you are taking them with you and slaying gnolls and trolls all over the country side, but they should still gain some exp.
I had a level 1 farmer since day one and after I don't know how many days, but at minimum 7 hours of game play later was still a level one.
That was probably at least 30-40 days. I should hope someone would be a better farmer after doing it for that long if those days were in real time.
Does anyone know the official word on how that stuff works?
Can some one from tilted mill gives use a little run down on the concept. The Manual as is doesn't spell it out in detail.