"Tinkerbell" wrote:You are definitely not just Mr Ears. Which is the main account that does buy scarabs in Sabah?
How does TM change the game to stop YOU?
Running crying into momma's chest?
Nothing is said about fighting at all.
"Caprontos" wrote:whats there to say?... (My point was not to talk about it a lot or promote it, but that the players that join are not expecting fighting of any kind, generally.)
New suggestion... maybe make it so you cant send stuff out of a monument for 24 hours after you have taken it? that way no one can just attack and take stuff then send it away and "here's your monument back!" and gives you a fair chance to win "your" stuff back.. and give purpose to have an army on hand.. in your town not just in monuments defending..
would need to make it so armies stay in the monument you just captured I think though..
this would also hinder the whole abuse thing a lot no?
Also remove the whole "capture the whole reinforcing army" thing .. its sorta stupid... what army gose out and say oh theyve taken the postion..oh well ! guess well switch sides.. even though they have no soldiers in the monument... and you have an army of 1500 :S... thy should just re-take it (if soldiers are kept in the monument upon taken it, which they should) then they just re-group then attack would make for sense..
"Amrine" wrote:You two shut up and sit down over there. This forum was not created for people to take pot-shots at each other.
It was created for ideas and dynamite discussions.
Caprontos, capturing enemy soldiers reinforcing a monument they just took from me is one of my only ways to get spoils from my attacker & a bit of payback, since he refuses to have monuments himself.
Tinkerbell wrote:Just for fun, I dropped EndStigator into my Theoris allies function & got player not found. My question becomes who is this player, why is forum account so young & what motivation caused this thread? Why is this poster involved? What is poster's agenda here?
"Caprontos" wrote:But if you remove it along with making them have to wait to ship out, then you can win all your stuff back, except soldiers.
So that point would be null. But if someone wants you to uncap them, then you wont be getting any soldiers most likely or stuff.. It'd also make monuments that are full of stuff fought over more.. if you attack a monument near max capacity or something even if they take it right back your gonna re-attack it to try to secure it for 24 hours- it'd add challenge to PVP...
Aren't you the one who always wants some "challenge" back in the game?...
right now PVP is just make a pile of soldiers sent it to a monument take it ship all the stuff out and leave it till someone uncaps you.. - the only challenge there is the person who lost there stuff will have to wait ot get it back and never truely had a fair chance to defend it.
The initial defense is never enough, because I can see how many troops they have about so i just try to get double it... Should also maybe remove that? and add in a "Scout" unit.. that's made with food and leather.. and you use the scout to check what the enemy has soldier wise and there's a chance they'd get captured/killed, then you have more chances to find out someones going to attack
I think both would balance PVP some... It'd mainly give defenders more opportunity to keep there stuff and defend thier monument..
"Tinkerbell" wrote:Well, that's kinda one of the points about PvPing in the first place, no? To attack for spoils? It sounds like you wanna totally remove PvP altogether. I cannot agree with this one.
In that case, the challenge is to not lose the monument in the first place. I don't store goods in my monuments. There is no reason to. When goods don't fit in my cities any longer, I go Immortal & restart, cuz at that time the game is VERY booring.
I don't see why you wanna protect high rankers with tons of stuff. I want them hammered HARD by the game. Not only in their monuments, but also in their cities. High rank must come at a cost. The late game is too easy.
Actually, I am the one who wants challenge added to the game period. Right now & as designed, there is none at all. The only challenge is the start game that has been destroyed by gifters & the loong climb to 4th city.
..besides the desperate Quest MONKEYS !!! chase...<g>...
As designed, there is no offensive PvP in the game at all due to the 2 plot cap. The only players who have the resources to PvP cannot. The result is only nuisance attacks from low rankers which results in the cheating/multiple accounts used by high rankers. Players who can PvP are not able to by the game as designed.
That might be interesting to try this! No one can know how much defense a player has at monuments until a single soldier is sent to spy. Hmmmm. By the way, we use this already. Not just to spy, either!
TM would like the defenders to lose their stuff & especially the monument itself. You would have to ask TM why they designed the PvP this way. To me it looks like the design is to protect the high rankers & this is backwards. L5 monuments give a hugh bonus to both rank & production. They are supposed to be hard to keep.
"Mr Ears" wrote:Finally the right conclusion!
I hope that Jeff registers this suggestion!
"Tinkerbell" wrote:I have talked with bevus & get a very different story about the so-claimed innocents in this thread.
Who is telling the entire truth is anyone's guess...
"chucklesII" wrote:Making gifting illegal opens other isssues in the game. How does one go about securing Cedar for their fist ship if none is available in their market?
"Tinkerbell" wrote:Yes, but we don't agree on the how, Ears. Keep the two plot max, but not end PvP with two monuments.
"Mr Ears" wrote:Okay, let's talk maths once again.
"Tinkerbell" wrote:1) Cedar is always available at ANY market. That is why TM added Nubian Traders.
2) The gifting issue is not a binary question. If you know me from ANY of my 4 Nile accounts that I have had (two Immortalities followed by restarts on each server), then you would know that I was the Origianl Gifter of 26 cedar for a New Player's first boat & that has definitely NOT changed.
NOT 100 cedar.
26 & only 26
You just made a bogus strawman argument.
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