Mr. Ears, thank you for your previous comments.
Removing the 2 monument Cap.
I do like the idea of removing the 2 monument cap, there are some questions to be answered though..
There are 3 things to consider, Rank, Monument Bonuses and Quarry production. I would tie rank to monument bonus since the quarry produces a product.
I think the Monument bonus is an easy puzzle to solve. First thing that needs to be decided by the developer is how much bonus do they want to be made available in game? And how much rank/prestige to add along with it. Currently the production bonus is a 10% total, and only TM knows the rank bonuses for sure.
If that number needs to stay the same then the Monument Bonus would have to stop after 2 complete monuments. You could have more but would receive no bonus.
So lets say TM picks a new bonus % from monuments and removes the cap.
Similar to CotN (for obvious reasons) each monument (or monument level) should give less bonus, I would reduce the total bonus by some percentage for each monument level in your possession.
Currently you get 1% per monument level, for a total of 10% correct?
Presuming we will be increasing the total to 20%...
Simply you could reduce the bonus % as you get more monument levels. I am not highly skilled at math but I would guess you could subtract 5% off each level bonus per level.
So level 1 gives 1% bonus, Level 2 gives an additional .95% bonus, Level 3 gives an additional .90% bonus, etc...
And perhaps the bonuses need to be reversed and assigned as a % of the total bonus?
L1 = .05%, L2 = .10%, etc...
This should mean either way that after 20 monument levels (4 monuments) you no longer gain any bonus. This needs to be experimented with to find a somewhat happy balance after the total bonus available is decided
Whats a good number of monument levels to actually get bonuses from? In CotN it seems like you lose 50% of the possible bonus every time you place another object.
And if the cap is gone you can have more monuments and get small rank additions but no more bonuses on production.
The Limestone riddle seems a little tough to work out since Limestone is part of the economy. I do not think anyone wants a Limestone Lord.
I am pretty sure that if the monuments were uncapped we would have a Limestone Lord in short time. Do we have to limit the number of quarry levels a single person can control? Perhaps that would work..
If the monument plot was uncapped how do we stop a single player from producing 30k+ limestone daily?
If this Limestone Lord is selling/ trading daily all this limestone, what happens if he stops or goes on vacation for a week? I am not sure how this would effect things but I am sure that the fluctuations would not be fun, especially for the new players.
If we can answer some of the questions, TM may actually consider some changes. All this fighting and arguing gets us no where and makes us all look bad.