villages, cities and soldiers

Discuss anticipated or desired features here
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Joined: Sun Apr 14, 2013 1:27 pm

villages, cities and soldiers

Postby Zelentron » Mon Aug 05, 2013 11:02 am

hello there I had an idea and I'm tired so I'll keep it segmented

say there is a bandit camp near you, every now and again they will send a group to attack or raid you, with the standard responses (give up, bribe etc)
if you send a large/strong enough force to take out there camp, you can then use your resources to start a small village,

the map would be small, forcing you to use the space wisely, you could have a farming village or perhaps funnel enough supplies for it to become a fort, it would be a drain on supplies but you can get what forces are based there and intercept a attacking force that is on their way to you, either to delay it or to stop it entirely. this was just a random thought I had, thank you for reading and have a nice day

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