Developer Diary

Of Walkers and Men (and Women)
City-Building By Design
December 4th, 2012


In a recent developer diary entry, later followed by an interview, I discussed the concept of "walkers" in city-building games, and how Tilted Millís forthcoming game, Medieval Mayor, would use walker-based systems. To some this was welcome news... to others, cause for concern. Later, in an email conversation with Josh Bycer, I found myself expounding, on this complicated, and perhaps misunderstood area of city-building game design. How could such a seemingly narrow subject be the source of such heated debate?
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What is 'classic city-building?'
October 16th, 2012

For those interested in the design and thought process behind Medieval Mayor, we offer this humble journal...

The inspiration behind Medieval Mayor is simple: real-time strategic city-building offers a unique and compelling gameplay experience that has never been matched by the huge variety of other interpretations of the genre weíve seen over the years. Read more...